Of course by know most gamers with their finger on the pulse know that ‘Halo: Combat Evolved Anniversary’ is a polished version of the first Halo with old and new multi player maps done using Halo Reach styled game play, what you might not yet know is that there were some new announcements at Halo Fest. Master Chief and Cortana are going to have a virtual baby… called ‘Toby’… it will be the Jebus baby that saves the universe… OK, that’s not true but the rest is…
First off are some details that ‘Halo Reach‘ is to get an update that will bring back the Halo: Combat Evolved Magnum pistol to the multi player. There will also be some armour adjustments -”Armor Lock now absorbs a level of damage based on the amount of remaining energy a player has, diminishing its effectiveness. Active Camo’s duration has been reduced and the ability to block sword attacks using any weapon other than another sword has been disabled. And for fans of precision firing, reticle “bloom” is now configurable, delivering increased accuracy when firing in rapid succession.” – Microsoft.
Also is the news that the Halo 4 Warthog will be making an appearance in Forza Motorsport 4, but apparently it won be playable… which is hard to believe. Anyway, check out the video below for the details on this monster jeep.
Lastly but probably most importantly is the news for ‘Halo: Combat Evolved Anniversary’ which is coming on November 15th and it is boasting to have 3D support for anyone out there using a 3D telly. Nice to heap on a few gimmicks eh!? There is also the three new maps, one firefight and two multi player maps (Installation 04, Timberland & Prisoner). Below is a horse’s mouth description and vid of all the multi player and firefight maps to come so far and after is a nice little guided video of what to expect from the single player experience:
TIMBERLAND –Timberland is “Halo: Anniversary’s” beautifully reimagined multiplayer map from “Halo PC,” set in the classically alpine environment so familiar to “Halo.” Once serving as a watch point for the immense relay complex below, the monitoring outposts nestled atop this ridge became a staging ground for human forces during their time on Installation 04. Toward the end of the conflict, a Covenant assault brought the marines here to a tragic end. Timberland is a tree-covered valley, sporting undulating hills, surging rivers, and a terrain perfect for large-scale vehicle mayhem. (8 – 16 players)
PRISONER –The return of “Halo: Combat Evolved’s” Prisoner delivers a claustrophobic and frenetic multiplayer experience now elaborately recreated for “Halo: Anniversary.” These spinning confinement platforms are a testament to the technological prowess of the Forerunners. In the event of a security breach, the facility’s suborbital location and frigid temperature were thought to be able to keep any threat at bay, but it appears those plans were… optimistic. Prisoner is a multi-level facility, with tightly-woven corridors and many bridges and ramps, perfect for the chaos of close-range combat. (2 – 8 players)
INSTALLATION 04 – Installation 04 brings fans back to one of the most iconic environments in “Halo’s” history, the base of an enormous Forerunner spire from “Halo: Combat Evolved’s” campaign mission “Halo,” now stunningly returning in “Halo: Anniversary’s” Firefight mode. Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the UNSC Pillar of Autumn. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous Covenant attacks until rescue finally came. Installation 04 is a familiar precipice studded with ancient Forerunner structures which make a perfect defensive position against an invading alien enemy and marks the first Firefight experience to include ally AI players who will defend the installation alongside you. (1 – 4 players)
DAMNATION –A fan favorite multiplayer battleground from “Halo: Combat Evolved,” Damnation is impressively brought back to life with amazing detail. As the primary satellite of the Unggoy home world, Buwan provides the perfect environment for this massive Covenant hydro-facility used to power and refuel a variety of capital ships. Though still operational via automated subsystems, the station was abandoned shortly after the breaking of the Covenant. Damnation is an asymmetrical, multi-tiered complex, replete with long lines of sight and tightly-crafted choke points. (2 – 8 players)
BEAVER CREAK – The classic “Halo 2” multiplayer map Beaver Creek returns, tracing its roots back all the way to “Halo: Combat Evolved’s” legendary Battle Creek. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational. Beaver Creek’s symmetrical bases in a small, creek-fed canyon are excellent for both free-for-all and team-based game types. (2 – 8 players)